Loading... Please wait...This is a review of the 3DS-compatible R4i Gold from www.R4iDS.cn. The R4i Gold is a budget flash cart which still intends to deliver high compatibility and a solid product for the low price, with some people suggesting it's DS game compatibility puts more expensive flash carts to shame. Being a modern slot-1 flash cart, it supports SDHC and it needs no additional tools to boot; assuming that it's bootloader/firmware has been updated properly it will boot on any unmodified DS, DS Lite, DSi, DSi XL, or 3DS. With the latest version of the bootloader update to bypass DSi/XL firmware 1.4.2 (1.4.3 for China), the cart disguises itself as a Miami Nights game. Like most flash carts this cart operates in what's known as DS-mode, meaning that even if you're using it in a DSi, DSi XL, or 3DS, it'll only play DS games and homebrew.

Packaging
The R4i Gold from R4iDS.cn comes in a cardboard box measuring 7 x 1.5 x 10.5 cm. The box has a gold-brown coloring scheme to fit in with the cart's title, and has the stylized "i' (for DSi compatibility) and "SDHC" (for SDHC compatiblity) logos on the front as well. New to this version is a red design proclaiming 3DS compatibility ,though some samples had a red sticker placed onto the box instead, since the packaging had not yet been changed to include the 3DS logo. The packaging and design was not changed at the same time as the cart's 3DS compatibility, so it's possible to get a 3DS-compatible cart with the older packaging (like this review sample I was sent). The new packaging and design can be seen on the R4i Gold website . As with any product, there's a list of features on the back :


Within the box is a flimsy transparent plastic tray, within the tray sit the included MicroSD reader and the R4i Gold's protective case.
The included USB MicroSD reader is unbranded and simple in design. It has a silver metal shell, a dim red LED indicating activity, and an opening for the MicroSD. When a MicroSD card is placed into it far enough for it to connect, it's often difficult to remove it because of the tight fit. In addition even when placed into a USB slot without a MicroSD in it, the reader gets noticeably warm within minutes. This is often an indicator of bad design, and overheating MicroSD readers contribute to a bulk of corruption issues so it's recommended that you use your own MicroSD reader instead of the supplied one.
The R4i Gold cart is kept within a standard DS cart protector. This protector consists of a folding plastic shell that clips together at the top, along with two rubber or soft plastic inserts. This protective case can fit two DS carts or slot-1 flash carts, and should have no trouble protecting the R4i Gold during shipping.

Hardware
The R4i Gold is a simply-constructed flash cart, in line with it's aim towards budget users.
From the front, the R4i Gold has the same shape as standard DS game carts, except it has two indentations (one on either side) near the top, presumably for better gripping with your fingers. The sticker has the common R4 design, with the team's URL printed on it, and is not over-reflective. There is no noticeable bulge or bump underneath the sticker, indicated a slimmed design internally.
Going to the back, there's a few things to point out.

There seems to be a size issue with the cart. When placed into certain DS units, the R4i Gold makes an audible click about 3/4ths of the way down. When attempting to remove it past this point, it literally seems to get stuck. This is not simply a friction issue, as fatter flash carts do not make the click, and are simply held in by friction. On the contrary, the R4i Gold seems to be caught on something, as I have to pull it to the right in order to free it (while pulling it to the left simply hooks it harder). The cart requires minimal force to remove from the DS Lite, and is quite easy to remove from the 3DS due to it's physical wider slot-1, but the cart literally gets stuck in the DSi and DSi XL.

the latest firmwarev WOOD R4 V1.38 has been released.
The first visible change is that the R4i Gold Kernel boots into a DSi stylized main menu. From left to right, the options are Game, Audio, Video, NotePad, Picture, and File Browser. To further add to the feel of the DSi's menu, there are 12 empty icons to the right of the main ones. The R4i Gold team informs me that you will be able to add your own icons in a later version of the kernel to boot directly to your favorite games.
While automatically viewing all the files of a specific category located on your MicroSD seems like a useful feature at first, many homebrew games and programs keep their resources in various folders as plain files. This means that most people will open up one of the options only to be greeted with a huge list of files that are useless on their own, with the files they actually want interspersed. Another issue is that these lists will contain files that cannot actually be played, such as some tracker formats. Taking these drawbacks into consideration most people will end up using the File Browser option so they can choose their media manually by browsing folders. Upon using the file browser it appears that many options from Moonshell have been removed or locked, and any attempt to run an NDS file (retail game or homebrew) simply launches Wood (at it's default screen).



While the R4i Gold site has information and download links for various themes/skins, these are for the older version of the kernel. The current version uses a different type of skin (SKN file), and the team tells me they do plan to release a tool for it.
The native firmware consists of one file and a system folder. The file is _DS_MENU.DAT, and the folder is _SYSTEM_. The _DS_MENU.DAT file is what the R4i Gold cart attempts to boot off of. In the Wood R4i Gold distributions this is replaced with a copy of the WOODR4.NDS file, so if you're upgrading just the Wood R4 firmware and want to keep the R4i Gold Kernel as default, do not replace the _DS_MENU.DAT file with the one that comes with Wood (otherwise your R4i Gold will boot straight into Wood every time).
Overview
Wood is an alternative firmware for flash carts which focuses on game and homebrew playability, the latest wood is wood R4 V1.38. It started off as an alternative for the Acekard R.P.G., but was then ported to the old-model R4, before being ported to the R4i Gold/DSN. The port for the R4i Gold is officially-supported, and is currently what is used to launch games and homebrew. The modified version for the R4i Gold adds a new option to the bottom of the main menu (Return), which boots back to the R4i Gold kernel if it's installed (otherwise it just resets Wood). Wood consists of a WOODR4.NDS file, and an __rpg folder.
Use And Feel
Wood uses the DS's screens independently.

The bottom menu can be navigated with the DS unit's buttons, or the touch screen.
The start menu's options are as follows.
Settings
The main settings for Wood are split into multiple sections. The sections can be changed via the touchscreen by pressing the arrows at the top of the options box, and also through the L and R shoulder triggers. Within a section the D-pad can be used to navigate and change options, and for touchscreen the arrows function the same. Global/main settings can sometimes be overridden on a per-ROM basis via the use of settings changed in a ROM's properties.
- System settings -
- Interface Settings -
- File system settings -
- Patches -
- GBA settings -
Per-Game Settings
These are the settings that are displayed if you press Y when highlighting a game, and choose to enter it's settings. These settings will override the global settings on a per-game basis.
- Compatiblity -
- Features -
Skinning
The Wood firmware is entirely skinnable, and many skins have been created. Wood uses the same skin files as the AKAIO system software, so there's literally hundreds of skins out there, and various tools to make your own. Skins are placed in their own folder in the /__rpg/ui/ folder, after that they show up in the skin selection menu. Skins can be changed from the Start -> Settings -> System Settings -> User Interface Settingsmenu. Unfortunately most skins for AKAIO/Wood were only made with a specific number of main menu options, so the additional "Return" option added for the R4i Gold port appears below the main menu, and can look odd depending on the skin you're using.
Games
The Wood software for the R4i Gold supports clean ROMs, it's suggested that you play clean ROMs as ones pre-patched to remove Anti-Piracy (AP) can interfere with Wood's ability to automatically remove AP. ROMs can be placed anywhere on the MicroSD (except hidden folders like the /__rpg/ folder), and you simply press A when highlighting a ROM to launch it. I tried a variety of ROM types including ones known to be problematic, and Wood R4i Gold 1.29b has no issue loading trimmed ROMs, and even works with translation and level-edit patches correctly, such the fan translation for Tales Of Innocence, and New Super Mario Bros. 3 level-edit patch.
As we can see many games that are known to cause problems on lesser carts work fine, only one of the most recent games didn't work. This is a normal situation as games come out with new AP measures, and it's important that flash carts update to bypass new AP measures. Overall Wood has excellent DS game compatibility, and it's often hard to find a game that doesn'trun on it.
Unknown to most people, MicroSD cards (especially MicroSDHC) have varying speeds. The aspect most often discussed is the write speed as that's what matters for normal cases, but the read speed is also important for when you're running things off of a MicroSD (as with flash carts). MicroSDHC cards are rated with a "Class", such as Class-2 or Class-6, and while the Class dictates the write speed, in general a higher-Class card will be made better. In the past flash carts have been very susceptible to read speed issues on MicroSD cards (especially latency), so a slow MicroSD card could cause a game to malfunction when it would normally work fine. Modern firmwares such as Wood have advanced programming methods within them to alleviate this issue, and I tested the games on three different cards. The first was a 2GB PNY, the second was a 4GB Class-2 Sandisk, and the third was an 8GB Class-6 Transcend. I'm happy to report that Wood R4i Gold does not exhibit latency issues on a standard Class-2, though it should be noted that if the MicroSD you're using is old, failing, or fake then it may simply not be able to feed enough data for the game, even by Wood's standards.
Saves
Wood uses the standard RAW .SAV type, directly compatible with other modern flash carts using RAW saves. Saves are created in the same folder as the game ROM, and the extension can be .SAV or .NDS.SAV, selectable in the main settings. The save size is automatically detected, and the supported size ranges from 4 Kilobits to 64 Megabits, so even games like WarioWare: DIY that use a very large save file can function.
Cheats
Wood has cheat support, the standard and editable usrcheat.dat can be placed in the /__rpg/cheats/ folder and cheats for each game will be populated as needed. When viewing a ROM's properties by pressing Y, you can press X to pull up the cheats list for the highlighted game. Cheats can be sorted into groups, groups can be expanded or shrunk with the A button. When highlighting a cheat, you can press Y to view the entire name (if the name/description is too large to fit on-screen at once), and press A to toggle it on and off. Cheats that are currently enabled have a mark to the left of them, and the L trigger is a shortcut to disable all cheats.
Homebrew
Wood supports DS homebrew as well, and homebrew is launched the same way that DS game ROMs are, but take note that some homebrew require themselves to be in a specific part of the MicroSD (such as the root, or a specific folder). DLDI patching is done automatically.
Overall we can see that Wood has good homebrew compatibility as well, though it seems incapable of detecting 4KB homebrews. Wood includes a soft-reset option for homebrew, but upon testing I found it to be verybuggy. Some homebrews such as Lack Of Disco will not even start when the option is enabled (whitescreening instead), the soft-reset does not work in all games, and after soft-resetting in some games (such as Still Alive DS) the touchscreen would not respond in Wood or another homebrew until a DS ROM was launched.
Updates
Wood updates quite regularly, it went from version 1.14 to version 1.29 in a period of only six months. When popular games come out with new AP, Wood is often released within a week or two, so with Wood you won't be sitting around for months waiting for an update or hoping for a patch like you will with unsupported flash carts. The Wood updates come with both an updated WOODR4.NDS, and a replacement _DS_MENU.DAT. It's important to note that the _DS_MENU.DAT that comes with Wood updates is set to launch Wood, not The R4i Gold kernel! If you replace the default _DS_MENU.DAT with the Wood one, then the flash cart will only boot Wood until you reinstall the R4i Gold Kernel. Other than that, updating Wood is as simple as deleting the WOODR4.NDS file and __rpg folder to replace them with the new versions.
The R4i Gold lives up to it's claim of being a budget cart with high compatibility, and indeed puts many more expensive carts to shame. The cart lacks more advanced features such as in-game menus and real-time save, but this is expected with a budget cart. The team is attempting to create their own OS for the cart, and while it's still in the early stages of usability it does show that the team cares about supporting their cart. In addition to the team showing interest in patching the cart for new devices (such as the 3DS) and new firmwares (for the DSi/XL) it looks like this cart intends to give the kind of support a decent flash cart needs, which is what's important in the end.
Pros:
+ SDHC support
+ Automatic DLDI patching
+ Cheats/AR support
+ Save type detection
+ Multiple save slots per game
+ Game compatibility
+ Simple/Sturdy design
+ Functional menus
+ Fully-skinnable
+ Some native slot-2 support
+ Quick and easy shortcuts list
+ Regular updates
Cons:
- Cart physically sticking
- Homebrew soft-reset is buggy at best
- No support for 4KB homebrew
Source from : GBAtemp.net , Thank Rydian for sharing the nice review .